Where to begin….

So this game…think of your traditional 7th Sea game. Pirates, swashing of buckles, epic cinematic scenes. Add in a bit of the supernatural a la Abe Lincoln Vampire Slayer or Gaiman’s Neverwhere, and then twist it with the supernatural politics of Dresden Files. (The characters haven’t been introduced to any of that yet, so it may or may not be coming this time around..Like really, not sure I’ll run with it or not)
That’s where we’re at.

I’ve gone ahead and scrapped an old campaign from 7th Sea to start over fresh. I’m not sold on the 2nd Edition rules, but I’m going to give it a shot. (Fuck 2nd Edition…I read it 3 times…they ruined the best system in gaming)

The Game Itself

The characters are pirates, or privateers, or really just guys on a ship. We’ll get into it more in the very near future.

Starting Synopsis can be found at The Council of Eight, and the new adventure begins with Colony Trouble

As I update the page with our new content, I’ll be removing things that exist from the previous campaign. Don’t let the current state of things confuse you. It will get cleaned up in the very near future.

Note to GMs: Please feel free to use anything here on our page. Instead of copy/paste though, please use the tools to link players directly to our wiki/etc…or at the very least include a footnote with an url to my page(https://seventh-sea.obsidianportal.com). I appreciate it.

Vendel League of Legends

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